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Capcom is preparing for a ‘future where we create games together with AI’

During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’

During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’

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Image: Capcom

Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”

Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.

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  • Terrence O’Brien

 

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During a presentation on the future of RE Engine,