“Game Systems Help You Understand The Real World”.
“What’s the mindspace of someone that is trying to rebuild from scratch, away from all her friends? What is that mindspace like? Is she really healthy or happy? What leads her to do that?”
Those are the questions Isadora Sophia, lead coder and writer on Neverway, an unsettling horror RPG with life sim elements, asked herself when creating the beginning of the game. For the life-sim genre, moving away is a chance for a new beginning, one always sprinkled with hope and bright opportunities. We never get to see the ‘why’ part of why someone moves away. It’s always the ‘what’s next’.
Read the full article on nintendolife.com









